Recent Posts

Chopping the Monolith: The Demo

In my previous blog post Chopping the Monolith, I explained my stance on microservices and why it shouldn’t be your golden standard. However, I admitted that some parts of the codebase were less stable than others and had to change more frequently. I proposed “chopping” these few parts to cope with this requirement while keeping the monolith intact. As Linus …

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Wordish with JavaFX – Part 2

Building Games and Having Fun with Java and JavaFX Welcome to Part 2 of this five part series! In Part 1, we introduced the Wordish game with JavaFX and discussed the main UI layout. In this second part, we’ll discuss some important look and feel enhancements. We’ll show you specialized Label and Button controls and using pseudo-classes for advanced CSS …

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Memory Debugging and Watch Annotations

Before diving into debugging memory issues and the other amazing running process, memory debugging capabilities (which are amazing)… I want to discuss a point I left open in the last duckling post. Back there we discussed customizing the watch renderer. This is super cool! But it’s also tedious. Before we continue, if you prefer, I cover most of these subjects …

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