Wordish with JavaFX – Part 5
Welcome to Part 5 and the final installment of this series. In Part 1, we introduced the Wordish game with JavaFX and discussed the main UI layout. In Part 2, we discussed look and feel enhancements. We introduced specialized Label and Button controls that use pseudo-classes for advanced CSS styling. In addition, we covered incorporating third-party font libraries and customizing Scene Builder …
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